We’re proud of having delivered Outlast, which was an immediate success, without exceeding our budget and while conserving our independence. Sony and Microsoft showed an interest in offering the game with their consoles and the game was very well received, so its distribution was quite simple after that.
– Philippe Morin, President of Red Barrels
Just over a month after the launch of their last game, these Montreal specialists in spine-chilling games are taking some time to let their next idea percolate, wanting to develop something new, with a different tone. “We’re going to have fun animating rainbows and Care Bears now…” jokes Philippe Morin, President of Red Barrels.
These independent creators of single player video games play hard, as can be seen by their flagship products Outlast, the Outlast Whistleblower extension and Outlast 2. Red Barrels’ first games are based on the theme of “horror and survival,” a niche market with huge potential that had not yet been exploited in Quebec and had been ignored by the big industry players.